
Traveller-digest     Thursday, October 28 1999     Volume 1999 : Number 1271



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: TML Members as resources
Re: Freezing in the Aleutians
Re: TML Members as resources
RE: Just say "no" to lhy for Jump drives
RE: TML Members as resources
Re: TML Members as resources
Re: TML Members as resources
Re: Antimatter Drives
Re: Just say "no" to lhy for Jump drives
Starship Deckplans/ not traveller
Re: Frame Strength (was BD Crush Depth)
RE: Re Imp Monies
Re: HOW tactical are a ship's lasers?
RE: HOW tactical are a ship's lasers?
Re: TML Members as resources
Re: Just say "no" to lhy for Jump drives
Re: Telemark-4?
Vs: UNCLASSIFIED Hobby Skills
[none]
triste dia

----------------------------------------------------------------------

Date: Thu, 28 Oct 1999 13:26:31 +0100
From: Timothy.Collinson@solent.ac.uk
Subject: Re: TML Members as resources

>> Good grief.  Is there any subject concerning which someone on this list
>> *doesn't* possess erudite knowledge?

>Well, is there anyone on the list with an "erudite knowledge"


I don't know about 'erudite knowledge'...


> of  the life
>cycle of the tuatara or cave weta, or similar species ?



,,, but somewhat ironically given that it was me who asked, I may be able
to help you there.  Isn't the former beasty a kind of lizard - at least a
reptile - and the latter...

Hmmm, that wouldn't be the gorgeous glowworm creature I saw at Waitomo
would it?  IIRC it had a life cycle of something like:  (Note the highly
scientific description!)

A period as a larva/egg or something
a period of hanging from the cave roof with threads dangling down to catch
something or other
short period of being a fly to reproduce (IIRC with no mouth so it dies of
hunger)

In short:
A few months of sleeping
A month of fishing
Three days of sex.

The guide thought this sounded like a good lifestyle really.



The above comes from decade old memories of a few months in New Zealand
being captivated by the exotic creatures you have over there.  [And the
non-human population was pretty cute too!  :-) ]

OB Trav:

(must be millions as usual but some that spring to mind):

PCs sent to collect such an odd life form - but the caves are really deep
and dangerous
PCs have a romantic encounter in the dark of the caves [1]
PCs on a quest to find some really obscure creature no one's ever heard of
PCs find that protected creatures in once place are being hunted in another
as pests

tc

[1] Ooops, this is supposed to be stuff I've made up, is it?

------------------------------

Date: Thu, 28 Oct 1999 07:31:24 -0600
From: cos 90 <cos90@powersurfr.com>
Subject: Re: Freezing in the Aleutians

>> Edmonton in the middle of the winter -- we usually get a short stretch
>> of weather where the overnight low hits or passes -40. 

>Kinda reminds me of Centennial, Wyoming.  We had a couple inches of snow
one >sunny July afternoon (it's way the hell back up in the mountains), and
a tourist >screwed up and asked one of my uncles when summer was.

>My uncle, being the smartass he was, said, "Summer?  Summer?  Oh,
*SUMMER*.  >That's the day we play softball!"

Snicker. July is the one month on the calendar that Edmonton has never seen
snow... this year, we had our first snowfall on September 30. (A little
earlier than usual, and it melted by the next day...)

ObTrav: If you have a world with a UWP that has a good size, breatheable
atmosphere, and a hydrographic percentage between 5 and 9, yet has an
unrealistically low population, one explanation for the "discrepancy"
might be that this is a world like Rura Penthe, or the ice world Hoth
from The Empire Strikes Back... not many people would want to live there...

- -- g

     Glenn St-Germain  Edmonton, Alberta, Canada 
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn
        "There is no longer any normal to be"
                                 -- Gary Numan

------------------------------

Date: Thu, 28 Oct 1999 10:19:14 -0000
From: "Chris Seamans" <semo@pil.net>
Subject: Re: TML Members as resources

From: Timothy.Collinson@solent.ac.uk <Timothy.Collinson@solent.ac.uk>


>PCs sent to collect such an odd life form - but the caves are really deep
>and dangerous
>PCs have a romantic encounter in the dark of the caves [1]
>PCs on a quest to find some really obscure creature no one's ever heard of
>PCs find that protected creatures in once place are being hunted in another
>as pests


PCs get their hands on obnoxiously cute little fur balls that end up eating
their entire shipment of genetically modified foodstuffs.
PCs find the eggs of strange creatures in the hold of an ancient derelict
ship and...

Damn... both of those have been done before.

------------------------------

Date: Thu, 28 Oct 1999 10:44:30 -0400
From: Ian Ferguson <ian@vax2.concordia.ca>
Subject: RE: Just say "no" to lhy for Jump drives

Joseph R. Dietrich writes:
>>Can the jump capacitors be charged up before exiting
>>jump space?
>I don't like it, but possibly. I am having a hard time thinking
>of a handwave to prevent this. I would like them to have to
>spend some time in realspace between jumps -- but I suppose you
>could make a ship with a power plant so big that you could fill
>the capacitors in a second anyway sooo...
>Hmm. Perhaps each jump requires astrogation observations and
>calculations that can take up to a couple of hours to perform.

	IMTU, ships come out of jump with considerable error
	(anywhere from a few km to millions of km, depending
	on pilot and navigation skills).  A ship's exact location
	is very important to jump accurately (being off 100,000 km
	at the start of a jump could result in errors of several
	AU at the end).  Thus, IMTU, starships generally stay in
	normal space for at least long enough to navigate.

>>>5.) No High Guard -- except in describing ortillery for
>>>    planetary assault.
>>	Or when searching the gas giant for hidden SDBs.
>No reason to go to a gas giant anyway -- I follow the "gas giants
>are tactically insignificant" school of thought.

	Unless the SDBs are hiding in wait for a friendly fleet to
	return.

<snipped>
>>Why not build jump drives in army bases, subway stations,
>The same reason you can't put a jump drive on less than a 100 dt
>ship, of course! :-)

	So, why not allow smaller starships?  :)

<snipped>
>* Jump destinations should be relatively close
>  to a star or other hugely massive object. No
>  jumping from system to system via the Oort clouds
>  or outer planets.

	Who says Oort clouds are common?  ;)

<snipped>

Peez

------------------------------

Date: Thu, 28 Oct 1999 10:47:18 -0400
From: Ian Ferguson <ian@vax2.concordia.ca>
Subject: RE: TML Members as resources

Frank Pitt writes:
>>Well, is there anyone on the list with an "erudite knowledge"
>>of the life cycle of the tuatara or cave weta, or similar species?
>(Heck, other than the couple of New Zealanders on the list, I'd be
>impressed if people even knew what they were.)

	I have to admit ignorance of the cave weta, but the tuatara is
	a bit of a biological oddity, and I do know what it is.

Peez

------------------------------

Date: Thu, 28 Oct 1999 16:29:10 +0100
From: Timothy.Collinson@solent.ac.uk
Subject: Re: TML Members as resources

I'd written:


>> Good grief.  Is there any subject concerning which someone on this list
>> *doesn't* possess erudite knowledge?


Leonard wrote:
>One fan is a fount of trivia
>two fen are an amazing assembly of arcane knowledge
>three fen are an encyclopedia of the strange and bizarre
>four fen are the sum toal of all knowledge


I hadn't heard that, but I like it.



>We have more than four fen on the list.


Good point.



<snip stuff on knowledge and contacts>

>I'm sure other folks here have similar "contacts".

It is a mailing like no other that I know of.

Trust Leonard to not only know but to know about knowing!


Now if only I had a telepathic link to you all the night of the institute
quiz!

tc

------------------------------

Date: Thu, 28 Oct 1999 16:09:35 +0100
From: Phil Kitching <postmark.design@btinternet.com>
Subject: Re: TML Members as resources

At 13:26 28/10/1999 +0100, you wrote:
>
>
>
>
>>> Good grief.  Is there any subject concerning which someone on this list
>>> *doesn't* possess erudite knowledge?
>
>>Well, is there anyone on the list with an "erudite knowledge"
>
>
>I don't know about 'erudite knowledge'...
>
>
>> of  the life
>>cycle of the tuatara or cave weta, or similar species ?
>
>
>
>,,, but somewhat ironically given that it was me who asked, I may be able
>to help you there.  Isn't the former beasty a kind of lizard - at least a
>reptile

Now you come to mention it...I have this vague recollection of doing a
sculpture of a lizard in a school art class, far too many years ago.
I'm sure it was pictures of a tuatara I used as a model.

Then again, the art teacher thought it was some sort of iguana and
mum always described the result as a frog, although that probably
reflects more on my sculpting than the appearance of a tuatara.


Phil Kitching
- --
  http://www.btinternet.com/~salvo/
  Postmark Design Bureau, Emerging Technologies Division.
 "Microwaving half-baked ideas from across the Galaxy"

------------------------------

Date: Thu, 28 Oct 1999 09:14:11 -0700 (PDT)
From: Anthony Jackson <ajackson@molly.iii.com>
Subject: Re: Antimatter Drives

John R. Snead writes:
> Anthony Jackson <ajackson@molly.iii.com> wrote:
> 
> >Power output is the energy output of the drive.  A reasonable antimatter 
> >annihilation drive is probably on the order of 1 newton of thrust per 
> >ton of drive (capable of 1/10,000th G) so yes, it's 'low thrust'
> 
> Why?  The info from what I've read by folks like Robert Forward suggest
> you'd be doing a whole lot better than that with antimatter, or even
> fusion for that matter. 

Well, first of all, Forward is generally a wild optimist.  
> 
> Heck, a drive using 1 part antimatter and 50 parts hydrogen will net you a
> specific impulse around 10 times that of the best fusion rocket, and all
> you're doing is heating reaction mass and shooting out the back.  If we
> have the degree of control of magnetic fields necessary to control and
> contain large quantities of anitmatter, then we could use these same
> magnets to protect the nozzles and reaction chamber.  Sounds like a whole
> lot better than 1 newton/ton to me. 

The big problem with an antimatter drive is fuel storage (its kinda hard to store antimatter) and heat dissipation (high-ISP drives produce _lots_ of power.  1 newton/ton means energy output of 300 MW/ton, which means you probably need to eliminate 100 MW/ton of heat.  This is nontrivial).  A 50:1 drive might produce less heat and would produce about 10x as much thrust given the same amount of antimatter (with 1/5 the specific impulse).

------------------------------

Date: Thu, 28 Oct 1999 09:17:48 -0700 (PDT)
From: Anthony Jackson <ajackson@molly.iii.com>
Subject: Re: Just say "no" to lhy for Jump drives

Craig Berry writes:

> Rule one for surviving a science argument with your ego intact:  Don't
> make a direct accusation of error unless you are very very sure of
> yourself.  Rule two:  Don't, even then. 

Heh.  You're right, I also made an error, the correct distances is 5 diameters from the planetary core.  However, the claim of 'halving with every planetary radius step you take' is flatly wrong. 

------------------------------

Date: Thu, 28 Oct 1999 09:29:59 -0700
From: "Dave Strebe" <strebe@intergate.bc.ca>
Subject: Starship Deckplans/ not traveller

This is a multi-part message in MIME format.

- ------=_NextPart_000_0006_01BF2127.01679530
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

FYI while this is not a traveller ship this page may turn out to be an
added resource for those that are  'deck-plan'  hungry

http://www.cs.cmu.edu/~tpope/miniatures/games/full-thrust/deckplans.html

Dave

- ------=_NextPart_000_0006_01BF2127.01679530
Content-Type: application/octet-stream;
	name="Full Thrust Starship Deckplans.url"
Content-Transfer-Encoding: quoted-printable
Content-Disposition: attachment;
	filename="Full Thrust Starship Deckplans.url"

[InternetShortcut]
URL=3Dhttp://www.cs.cmu.edu/~tpope/miniatures/games/full-thrust/deckplans=
.html
Modified=3DD0EBFF196121BF0115

- ------=_NextPart_000_0006_01BF2127.01679530--

------------------------------

Date: Thu, 28 Oct 1999 09:30:00 -0700 (PDT)
From: Anthony Jackson <ajackson@molly.iii.com>
Subject: Re: Frame Strength (was BD Crush Depth)

Leonard Erickson writes:
>
> Which is *very* anti-reality. In the real worl, missiles have been
> built with accelerations in the 100 to *1000* g range. Building larger
> vehicles with such accerelation rapidly becomes difficult if not
> impossible. 

Well, he was wrong in his interpretation of what I said.  The frame weight rules for Vehicles are flat broken (I'd replace 'surface area' with 'volume' in the weight computation), but limiting thrust by body hit points favors small objects.  To model missiles, I'd go with a maximum of .1 tons/bhp for long-term endurance (hours), up to 1ton/bhp for short duration.
> 
> > It feels counter-intuitive adding empty space to a ship to increase its
> > hit points (and indirectly increasing its mass) so that the frame can
> > support it. 
Better to give it a heavier frame.

------------------------------

Date: Thu, 28 Oct 1999 17:52:24 +0100
From: "Trevor, Peter" <Peter.Trevor@exchange.rb.cwplc.com>
Subject: RE: Re Imp Monies

Back on the 22-Oct-1999, William F. Hostman wrote about  pics  of
Imperial money.  I inadvertantly missed the rest  of  the  thread
due to over-enthusiastic email triage.  Since then, empires  rose
and fell, mountains crumbled into dust, and large reptiles walked
the earth and then became extinct.  Meanwhile, I've dug  up  some
Traveller handouts from an old game and scanned them in to my web
site.  You can find them at ...

http://www.users.zetnet.co.uk/trisen/sol/traveller/index.html

... and follow the link called "Imperial Currency"



Regards PLST
"Rome wasn't burned in a day."

------------------------------

Date: Thu, 28 Oct 1999 13:02:45 EDT
From: GypsyComet@aol.com
Subject: Re: HOW tactical are a ship's lasers?

> The ship fires its lasers from a short distance at the surface of the
planet...
> say a 30- or 60-degree angle downwards.  What is the minimum safe
> distance for ship's laser fire?

 The one place I can find any rule reference is the MT Player's book. It 
lists the Danger Space on a Ship's Laser (either beam or pulse) as 45 meters.

GC

------------------------------

Date: Thu, 28 Oct 1999 18:36:51 +0100
From: "Trevor, Peter" <Peter.Trevor@exchange.rb.cwplc.com>
Subject: RE: HOW tactical are a ship's lasers?

Robert Eaglestone wrote:
> Far Trader _Marliiner_ has landed on the surface of a barren
> world. Investigating the surface, they find the landscape
> pockmarked with centuries-old ruins.  They also find an
> insectlike, crustacean-like critter that burrows in nests all
> in/around the ruins.  These critters are malevolent to the
> extreme, and the adventurers, at one point, wisely destroy an
> entire nest by blasting its location with the ship's lasers.

Are these "bugs" from StarShip Troopers?



> The ship fires its lasers from a short distance at the surface
> of the planet... say a 30- or 60-degree angle downwards.  What
> is the minimum safe distance for ship's laser fire?  Please
> note that these lasers are 2-2-0-0, which means they do 2
> points of damage to a starship's armor at 30,000 kilometers.

In MT the rated danger space of ship lasers for personnel  is  45
meters.  However, since an unarmored ship  hull  has  a  personal
armor equivalent of 33 (IIRC) the firing  ship  could  be  closer
without taking anything other than scorched paint damage.



> The amount of damage a ship can do to a localized area on a
> planet is devastating.  I would like to know if there are any
> consequences to the ship for blasting a planet's surface.

I think this would depend, in part, on what is being struck.  For
a quick and dirty rule I would say half the  danger  space  range
when firing at a 'normal' planet surface ... and  make  a  random
missile strike when firing  at  an  unstable  asteroid  with  gas
pockets (aka "Armageddon").



Regards PLST
"Rome wasn't burned in a day."

------------------------------

Date: Thu, 28 Oct 1999 10:56:40 -0700
From: Bruce Johnson <johnson@pharmacy.arizona.edu>
Subject: Re: TML Members as resources

Frank Pitt wrote:
> 
> > Good grief.  Is there any subject concerning which someone on this list
> > *doesn't* possess erudite knowledge?
> 
> Well, is there anyone on the list with an "erudite knowledge" of  the life
> cycle of the tuatara or cave weta, or similar species ?

Tuatara, long thought to be a lizard is actually a single representative
of (family, order? I forget which) of modern reptiles; it can best be
described as a 'living dinosaur'. 

Erudite enough? (and that was off the top of my head, and could well be
wrong, the last time I actually read about it was many many years ago.) 

Cave weta? damned if I know, unless those are those phosphorescent cave
worms that live in colonies...

- -- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

------------------------------

Date: Thu, 28 Oct 1999 10:38:46 +0100
From: John Buston <John.Buston@tesco.net>
Subject: Re: Just say "no" to lhy for Jump drives

Craig Berry wrote:
>The 1 G distance is 1 *radius*, or half a diameter (that is, on the
>surface). Thus the .01 G distance is at 10 radii from the center of earth,
>or 9 radii from the surface, meaning 5 or 4.5 diameters out depending on
>how you measure 'out'.  This is still a bit higher than John's figure --
>which leaves me wondering if *I* have blown this, somehow -- but it's
>closer to his than to yours. :)

You are right, I was about to post this.

I did make a fundamental error in my calculation and in my description :-(

I have the consolation that the number was quite close to reality.

I made the mistake of doing it in my head, and not double checking when I had
the spreadsheet open in front of me. Smacks self hard.

The other figures in the post came straight from the spreadsheet though, so
should be OK.

------------------------------

Date: Thu, 28 Oct 1999 12:47:34 -0700
From: "Darren Sherbot" <dsherbot@rockies.net>
Subject: Re: Telemark-4?

Telemark-4?
I found that after getting a pair of plastic boots, I was able to do sick
air while towing a skiff loaded with a patient about 58.33% of the time.
Assuming that this requires a 11+, Telemark 4 should cover it, eh? I've
already been up and waxed for a fresh dump two weeks ago.  If only TNF could
perfect a toasty environmental suit that has a limited boost (~1 min?)  to
escape avalaches when you ski sunny chutes.

Personally, my favourite (Eric T. Holmes): Planetary Defense Gunner 6
(Missile Launch Officer) & Interrogation 2
Don't piss this guy off.

seaottre@hotmail.com
5A7AB6 31 (5 Terms)
Education: BE (Mechanical), BSc (Ecology), MRM (Masters: Chemical Fate
Modelling): Environmental Engineer

Rifle-1 (Biathalon), Foil-3 (Was once funded to be a Foil-5), Wheeled
Vehicle-2, Nav-1 (Wet Navy), Small Boat-1 (Wet Navy: Sail), Swimming-3,
X-Country/Telemark-4 (would go back to 3 with my rock Tua's and leather
boots), Outdoor Survival-3, Mountaineering-1 (I know which bugs taste the
best and why its okay to piss in your snow cave when its really
cold),Swimming-2, Chemical Warfare 0, Vacc-2 (SCUBA Dry and Hard & SCBA: ie
the Chemical Spill bubble suits), Med-0 (broken femurs on snowboarders is my
speciality) ,Biologist 2, Mathematics 2 (m d^2u(t)/dt^2 = F
[t,u(t),du(t)/dt]?, Chemistry 1, Research 3, Comp-2, Liason-2.

------------------------------

Date: Thu, 28 Oct 1999 22:15:01 +0300
From: =?iso-8859-1?Q?Jussi_Kenkkil=E4?= <Jussi.Kenkkila@helsinki.fi>
Subject: Vs: UNCLASSIFIED Hobby Skills

- ----- Original Message ----- 
From: Hughes, Michael <Michael.Hughes@cbr.defence.gov.au>
To: <traveller@lists.imagiconline.com>
Sent: Thursday, October 28, 1999 11:20 AM
Subject: SEC: UNCLASSIFIED Hobby Skills


> HOBBY & TRIVIA SKILLS
> 
...............bzzzzz..........................................................
> 
> Give the NPC or PC a number of hobby/trivia skill levels equal to his/her
> Education and let them go nuts. If ever called onto to perform a
> hobby/trivia task, roll Vs an appropriate stat+skill level (if unskilled
> subtract 3) e.g. ice skating or wood-carving then use Dex, recalling a
> specific sport statistic then use Educ.
> 
........................bzzzzzz...................................................................

Just a few weeks ago I decided on using the same system for _Mechwarrior 1. ed._. It produced some very interesting new skills, and more importantly deepened the characters. It was even enought to silence the usual "I can buy only 6 skills, it isn't right."-comments. 
Still all this isn't all that that strange, this kind of ad hoc rules are quite intuitional...

- -J2K

------------------------------

Date: Thu, 28 Oct 1999 15:19:09 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: [none]

>>At the specified distances, you're going to be regularly passing
>>_dangerously_ close to stars.  Ships will need fairly substantial masses
>>of coolant to safely travel that close to a star, and will want to be
>>moving fairly fast.
>
>I assume increasing the gs required for propagation from jumpspace will
>increase the distances involved?
>
No, increased the required threshold will DECREASE the distance, but it
will increase the size of object required.

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Thu, 28 Oct 1999 22:20:32 +0200
From: "jesus" <jesus@kobo.es>
Subject: triste dia

This is a multi-part message in MIME format.

- ------=_NextPart_000_0036_01BF2192.A63FBCC0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

NOCTURNO=20
.=20
Cuando tanto se sufre sin sue=F1o y por la sangre=20
se escucha que transita solamente la rabia,=20
que en los tu=E9tanos tiembla despabilado el odio=20
y en las m=E9dulas arde continua la venganza,=20
las palabras entonces no sirven, son palabras.=20
.=20
Balas, Balas.=20
.=20
Manifiestos, art=EDculos, comentarios, discursos,=20
humaredas perdidas, neblinas estampadas,=20
=A1Qu=E9 dolor de papeles que ha de barrer el viento,=20
qu=E9 tristeza de tinta que de borrar el agua!=20
.=20
Balas, Balas=20
.=20
Ahora sufro lo pobre, lo mezquino, lo triste,=20
lo desgraciado y muerto que tiene una garganta=20
cuando desde el abismo de su idioma quisiera=20
gritar lo que no puede por imposible, y calla.=20
.=20
Balas, Balas=20
.=20
Siento esta noche heridas de muerte las palabras.=20
.=20

- -Jes=FAs

     The Truth may be out there,
     but lies are inside your head.

- ------=_NextPart_000_0036_01BF2192.A63FBCC0
Content-Type: text/html;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META content=3D"text/html; charset=3Diso-8859-1" =
http-equiv=3DContent-Type>
<META content=3D"MSHTML 5.00.2014.210" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV align=3Dcenter><FONT face=3DArial size=3D2><B><FONT face=3D"Arial =
Narrow"><FONT=20
color=3D#660000><FONT size=3D+3>NOCTURNO</FONT></FONT></FONT></B> =
<BR><B><FONT=20
face=3D"Arial Narrow"><FONT color=3D#ffcc99><FONT =
size=3D+2>.</FONT></FONT></FONT></B>=20
<BR><FONT face=3D"Arial CE"><FONT color=3D#000080><FONT size=3D+1>Cuando =
tanto se=20
sufre sin sue=F1o y por la sangre</FONT></FONT></FONT> <BR><FONT=20
face=3D"Arial CE"><FONT color=3D#000080><FONT size=3D+1>se escucha que =
transita=20
solamente la rabia,</FONT></FONT></FONT> <BR><FONT face=3D"Arial =
CE"><FONT=20
color=3D#000080><FONT size=3D+1>que en los tu=E9tanos tiembla =
despabilado el=20
odio</FONT></FONT></FONT> <BR><FONT face=3D"Arial CE"><FONT =
color=3D#000080><FONT=20
size=3D+1>y en las m=E9dulas arde continua la =
venganza,</FONT></FONT></FONT>=20
<BR><FONT face=3D"Arial CE"><FONT color=3D#000080><FONT size=3D+1>las =
palabras=20
entonces no sirven, son palabras.</FONT></FONT></FONT> <BR><FONT=20
face=3D"Arial CE"><FONT color=3D#ffcc99><FONT =
size=3D+2>.</FONT></FONT></FONT>=20
<BR><FONT face=3D"Arial CE"><FONT color=3D#000080><FONT size=3D+1>Balas, =

Balas.</FONT></FONT></FONT> <BR><FONT face=3D"Arial CE"><FONT =
color=3D#ffcc99><FONT=20
size=3D+2>.</FONT></FONT></FONT> <BR><FONT face=3D"Arial CE"><FONT=20
color=3D#000080><FONT size=3D+1>Manifiestos, art=EDculos, comentarios,=20
discursos,</FONT></FONT></FONT> <BR><FONT face=3D"Arial CE"><FONT=20
color=3D#000080><FONT size=3D+1>humaredas perdidas, neblinas=20
estampadas,</FONT></FONT></FONT> <BR><FONT face=3D"Arial CE"><FONT=20
color=3D#000080><FONT size=3D+1>=A1Qu=E9 dolor de papeles que ha de =
barrer el=20
viento,</FONT></FONT></FONT> <BR><FONT face=3D"Arial CE"><FONT =
color=3D#000080><FONT=20
size=3D+1>qu=E9 tristeza de tinta que de borrar el =
agua!</FONT></FONT></FONT>=20
<BR><FONT face=3D"Arial CE"><FONT color=3D#ffcc99><FONT=20
size=3D+2>.</FONT></FONT></FONT> <BR><FONT face=3D"Arial CE"><FONT=20
color=3D#000080><FONT size=3D+1>Balas, Balas</FONT></FONT></FONT> =
<BR><FONT=20
face=3D"Arial CE"><FONT color=3D#ffcc99><FONT =
size=3D+2>.</FONT></FONT></FONT>=20
<BR><FONT face=3D"Arial CE"><FONT color=3D#000080><FONT size=3D+1>Ahora =
sufro lo=20
pobre, lo mezquino, lo triste,</FONT></FONT></FONT> <BR><FONT=20
face=3D"Arial CE"><FONT color=3D#000080><FONT size=3D+1>lo desgraciado y =
muerto que=20
tiene una garganta</FONT></FONT></FONT> <BR><FONT face=3D"Arial =
CE"><FONT=20
color=3D#000080><FONT size=3D+1>cuando desde el abismo de su idioma=20
quisiera</FONT></FONT></FONT> <BR><FONT face=3D"Arial CE"><FONT=20
color=3D#000080><FONT size=3D+1>gritar lo que no puede por imposible, y=20
calla.</FONT></FONT></FONT> <BR><FONT face=3D"Arial CE"><FONT =
color=3D#ffcc99><FONT=20
size=3D+2>.</FONT></FONT></FONT> <BR><FONT face=3D"Arial CE"><FONT=20
color=3D#000080><FONT size=3D+1>Balas, Balas</FONT></FONT></FONT> =
<BR><FONT=20
face=3D"Arial CE"><FONT color=3D#ffcc99><FONT =
size=3D+2>.</FONT></FONT></FONT>=20
<BR><FONT face=3D"Arial CE"><FONT color=3D#000080><FONT size=3D+1>Siento =
esta noche=20
heridas de muerte las palabras.</FONT></FONT></FONT> <BR><B><FONT=20
face=3D"Arial Narrow"><FONT color=3D#ffcc99><FONT =
size=3D+2>.</FONT></FONT></FONT></B>=20
<BR></DIV></FONT>
<DIV><FONT face=3DArial size=3D2>-Jes=FAs</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp;&nbsp; The Truth may =
be out=20
there,<BR>&nbsp;&nbsp;&nbsp;&nbsp; but lies are inside your=20
head.</FONT></DIV></BODY></HTML>

- ------=_NextPart_000_0036_01BF2192.A63FBCC0--

------------------------------

End of Traveller-digest V1999 #1271
***********************************

To unsubscribe to Traveller-Digest, send the command:

unsubscribe traveller-digest

in the body of a message to "traveller-request@lists.imagiconline.com".
If you want to subscribe something other than the account the mail is
coming from, such as a local redistribution list, then append that
address to the "subscribe" command; for example, to subscribe
"local-traveller":

subscribe traveller-digest local-traveller@your.domain.net

A non-digest (direct mail) version of this list is also available; to
subscribe to that instead, replace all instances of "traveller-digest"
in the commands above with "traveller".

Multi-Player Games Network http://www.mpgn.com
